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Game Artist

"When I was in Hollywood working in film and VFX, I realized some of the same art and scripting knowledge could be used to make my own games. So after work, I started making tiny mobile games, like Flappy Bird style games, to teach myself the process. After about two years of doing this in my spare time, I found out about an indie game summer camp called Stugan. I applied and was selected to be in the first year that it took place. It was a group of indie developers spending two months in a Swedish cabin in the woods making our own games. It was one of the best experiences I've ever been a part of, it was life-changing. I was able to finish and release my game, _PRISM. And afterwards, I actually moved to Stockholm to join Resolution Games!"

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