"The first game I made was during my master's degree. I was looking at how biometrics could be used to increase a player's experience and sense of agency in video games. So I made a VR horror game set in an abandoned asylum where the AI would use your heartbeat as a determining factor for whether they would chase you or not. The actual challenge was to keep calm, but the fact that the players could see their heart rate and knew the outcome led to a great experience. I had to design the game, level design, audio design, and also make sure it was researched and tested with players to make sure all UX issues were addressed - all of the aspects of a proper development cycle - in six months!"